2016 - Gameloft Work - Blitz Brigade: Rival Tactics

In the early 2016 I was requested to develop the visual identity of newly conceived project - Bliz Brigade: Rival Tactics. 
By that time Clash Royale was already a big hit, and all sorts of inspired games were starting to emerge. 
Gameloft has decided to make a try-out as well, but the main difference was the setting - realistic modern military.
By that time I was looking for new opportunities, and several month after the pre-production phase I left the company. 
Before I left, I developed this Art Direction style-guide, summarizing my pipeline while experimenting with several different visual approaches. 
Eventually they changed the camera to a 45 deg and the orientation of the phone to landscape (i guess requirement changed)
Yassen Ivanov was of great help while developing the style-guide, and after I left the company, he was appointed lead of the project. 
Congratulations and Thanks to the whole team, which respected my Art Direction very truthfully and made a visually great game!

Look dev: "In-Game" concept art, presenting how the final game should look

Look dev: "In-Game" concept art, presenting how the final game should look

Style exploration - suggestion 01

Style exploration - suggestion 01

Style exploration - suggestion 02

Style exploration - suggestion 02

Style exploration - suggestion 03

Style exploration - suggestion 03

Style exploration - suggestion 04

Style exploration - suggestion 04

Visuals styleguide breakdown, made to be followed by other artists in the team

Visuals styleguide breakdown, made to be followed by other artists in the team

Blitz Brigade: Rival Tactics